Most importantly leave the entertainingly terrible voice acting intact.
You don’t need fancy graphics, update them too much and you risk losing the charm. Time Crisis in particular would benefit from being able to physically duck behind cover rather than tapping a pedal or button and Crisis Zone would be perfect for the PlayStation VR Aim controller. Those games are all on-rails when moving between otherwise static shooting gallery areas, so a perfect fit for VR.
are all well and good but I’m surprised Sega or Namco haven’t knocked out some quick and cheap versions of Virtua Cop, The House Of The Dead, or Time Crisis by now. So, VR is still comparably a young format and games like Until Dawn: Rush Of Blood, Raw Data et al. GC: There is a spiritual sequel to Rollcage coming out soon, called Grip. (Proud backer of The Good Life game on Fig and Kickstarter)
I did buy that when it came out at full price on PlayStation 3 and I know that it did not do well commercially so unlikely to have another sequel or remaster.Īndrew J. I did enjoy the SSX game on PlayStation 3 but I did not enjoy it as much as the PlayStation 2 games as I found it was quite difficult. I loved playing Snowboard SuperCross (or SSX), SSX Tricky, and SSX3 on PlayStation 2 in one player or two player with my brother. The other game I wish they have made a sequel to or remaster of on the current generation is the SSX games from the PlayStation 2 era. It was a long time ago but I think it had turbo pads and weapon picks up like in WipEout. A sequel or remaster to the Rollcage games on current systems, I remember playing the first game on PS1 and loving it because of the simple idea of being able to drive upside down and along walls (before Mario Kart 8). The company also said it expects to trim full-year losses from $20 million to $18 million.There are two games that I think should have been made. In its guidance for all of 2004, Midway predicted revenues of $148 million, a 60 percent increase over 2003. The game has officially been delayed until 2005. However, one of Midway's most anticipated and controversial titles won't be arriving this year-the remake of NARC. Looking further out, the company announced Shadow Hearts: Covenant will be released in North America and confirmed Area 51 and Mortal Kombat: Deception for 2004. The company says it expects to report second quarter revenues of $38 million, with a net operating loss of $10 million. Upcoming is the European release of The Suffering, as well as ship dates for MLB SlugFest: Loaded and Psi Ops: The Mindgate Conspiracy.
Already, its PS2 and Xbox sports title NBA Ballers has sold more than 600,000 units since it hit stores in early April.
"I do not look at this as a Viacom agenda," he said.ĭespite its current troubles, Midway's future aspirations are being aided by its robust current-quarter lineup. Redstone also said that his interest and investment in Midway was purely personal. "You will see, very soon, an enormous infusion of great creative talent to Midway-and I mean very soon," he said. Speaking to Reuters at a conference, Redstone implied he had big plans for the publisher. Currently, Redstone's National Amusements company owns 49.3 percent of Midway's stock, and, according to papers filed with the SEC, he plans on increasing that to "at least" 60 percent. The company's stock lost 9.8 percent of its value ($0.95) after Viacom CEO Sumner Redstone announced his intention to buy a controlling stake in the company.
However, Midway officials couldn't put a positive spin on what happened after their announcement. "We are pleased with the results of the first quarter and, in particular, with the product development and marketing achievements accomplished in the launch of The Suffering," said CEO and President David F. The company reported a net operating loss of $14.2 million for the quarter, compared with a net loss of $9.3 million for the same quarter a year ago. When compared to the $45.8 million it earned during Q1 2003, Q1 2004 revenues for the publisher fell 56 percent, to $20.1 million. However, the game's title could have just as easily described Midway's finances. The publisher released only one game during that period, the PlayStation 2 and Xbox horror shooter The Suffering. Today, Midway Games reported its financials for the first quarter of 2004, which ended March 31.